Dear Amazing Human,
We invite you to submit a proposal for a collaborative project directed by Serena Chopra, Kate Speer and Frankie Toan. The project, No Place To Go, is an immersive artist-made haunted house that will take place in fall 2020. Deadline to submit a proposal is January 15, 2020 at midnight MST.
We are interested in artists who are excited to co-create this queer world with us through visual installations, performative roles, soundscapes and narrative cohesion, among other things. We encourage artists working in all and multiple mediums/disciplines to apply. We are interested in working with artists seeking to find creative potentials for their own and our collective queerness. Artists do not have to be LGBTQAI+ identified, as we wish to expand the definition of what queerness can be.
The co-directors will host a Q&A Session at RedLine in Denver on December 9th, 2019 from 6:00-7:00pm. We will field any and all questions related to No Place to Go. Additional questions should be emailed to firstname.lastname@example.org. The website will include a growing FAQ section based on your input.
- November 11, 2019: Call for Proposals is open
- December 9, 2019: Q&A about No Place to Go Call for Proposals at RedLine (2350 Arapahoe St, Denver, CO 80205) @ 6-7pm
- January 15, 2020: Call for Proposals closes at midnight
- January 15-February 15, 2020: Co-directors review proposals, chosen artists are notified by February 15, 2020
- April 25 or 26, 2020: Meeting #1 to get to know project collaborators and discuss project ideas
- June 14 or 15, 2020: Meeting #2, share room drafts to experiment with activation and performance collaborations, to collectively envision the connections between rooms
- August 22nd or 23rd, 2020: Meeting #3, share final room drafts and test activations/performances, share logistics of installation and performance
- September 2020: Installation
- October 2020: Run of show
How can I be involved?
There are so many ways to participate and we need your help! If you’re interested in volunteering, lending pre-existing artwork, performing, or in other ways, please sign up on our interest form here…
Do you have an idea for the cohesion for the whole space?
The cohesion of the space is based on the themes of fear and desire and choice-making. The curation/cohesion of the space will happen in choosing the designs and in the collaboration meetings where the co-directors and the entire team can generate the throughlines between the room experiences. We are looking for rooms that tap into the trope of the haunted house and obliterating it with unease and discomfort part of the vibe. The rooms are expected to be visually vivid, yet separate experiences (like multiple dreamscapes). The emphasis on multiplicity also relates to queer aesthetics, reflecting back to us our potential for difference, disorientation, multiplicity, and excess.
What will the haunted house experience be like for the audience (like a gallery walk or having an experience with the scene)?
We’re looking for rooms that offer the potential for different sensations (visual, audio, tactile, etc.) that offer the possibility for interaction with performers. Each room is an “environment” some rooms may lend themselves more to a gallery-style voyeur experience while other will be choose-your-own-adventure. Engagement can happen on multiple levels. The co-directors will be working with the selected artists to problem-solve the design so that it can easily reset or have minimal reset for each new audience.
How long is the performance/exhibition run?
To be determined based on our performance venue. The aim is to be open for the whole month of October with performances three to four days a week (Thursday-Sunday). The minimum is two weeks with eight performances. There is also the possibility to be open for non-activated “gallery” hours.
What’s the size/scope of space?
We are currently searching for a venue where we can construct a maze experience with at least eight to ten sensory/performative environments. We are looking for approximately 5,000 to 8,000 sq ft to accommodate different room sizes, from small intimate experiences to larger rooms. “Walls” and “hallways” may be built-out walls or “material” based on your design. Flexibility in design will help as we construct the maze experience.
Will the experience be accessible?
The team aims to be attentive to disability justice and designing an accessible experience. Examples include: secure a wheelchair accessible space, provide alternatives for low lighting aesthetics (brighter lighting and/or provide flashlights), and offer low sensory/decompression environments for audiences that may need an exit from the experience. Through this project, we aspire to expand the possibilities for the Immersive field by taking into consideration accessibility and audience consent to make immersive, interactive work more publicly accessible. With that in mind, consider the accessibility of your design in terms of lighting, floor materials, and entrances.
How many audience members will be in the space?
The plan is to be open for 4 hours (6-10pm) with groups of 15 people admitted every 15 minutes (12 entries/night), for a total of 180 people per night at maximum occupancy. We expect the maze to constrict the movement of the audience and some rooms may allow for one-on-one or more intimate experiences while other rooms will hold 15 to 30 people at a time. Feel free to include in your design how you would like the audience to experience the room.
What is the duration of the experience?
The full experience from entering to exiting will range from 45 minutes to 90 minutes. We will be crafting the duration of the experience as we create together. To keep the audience moving, most room experiences will be on the shorter side (no more than 10 min). The co-directors will be keeping in mind the dynamics of each room to create a different rhythm for the audience of shorter experiences to longer ones.
Are you looking for the artist to describe how the audience chooses to exit the space (choice points)? Or would be the team decide?
The co-directors are here to help brainstorm exits for the rooms as this will also dependent on our venue. However, if you have exit ideas in mind that are part of your aesthetic and/or content, please include them in the design and describe them. Room proposals will not be judged on whether there is an exit choice point or not.
What if I have this larger idea that needs a full team to realize?
That’s why we love collaboration. Our expectations for the room designs are that they are offering an environment, a template to expand our creative ideas for activation and interaction. If you don’t know yet how it will be activated by performers, don’t worry that’s what the creative process is for. The co-directors will be holding auditions for performers later in the spring to help bring your vision to life. If you do know how you want to activate it, we want to honor your vision and do our best to realize it. All the troubleshooting of these activation questions will be part of the collaboration process. We are also thinking of sound and lighting strategies to best support the room design and the overall audience experience, so there will be a number of creatives involved.
I have done a previous performance or prior work creating a set or ambiance, could that be included?
Yes. Please include photos and/or video links of past work (performances, sets, installations, etc).
Can a collaboration apply?
Yes, however the collaboration team will receive one artist fee and materials stipend for the room design.
Will artists be paid?
Yes. All artists who participate in the show will be compensated, and a materials budget provided. Selected room designers will receive $1000 artist fee and $250 material fee. In the spirit of transparency, we are actively fundraising (grant-writing, crowdsource campaign, and earned ticket sales). There will be other artist opportunities (lending pre-existing work, tech support, and performers). We will be able to estimate their payments at a later date once we hear from pending grants. The intention is to increase artist fees. Additional pay will be based on ticket profits. The co-directors will be sourcing volunteer support with varying technical expertise to help with installation and de-installation. Please plan accordingly in your design proposal.